|Age of Muskets|
Age of muskets : introduction
"Age of muskets" is a set of rules designed to reflect warfare at operational level from late XVII Century to Napolenic times. The core of the system is C3i -Command, Control, Communication and Information. Fog of war and friction are also present to a high degree. Players are commanding officers that rule HQ´s and try to develop operations using the units at their disposal. The objetive of the system is to recreate "preindustrial warfare" at operational level with all its factors and events.
Every play consist in a serie of "game turns". Every game turn contains a number of activities and actions developed by both side´s forces on the mapboard. Every scenario last a couple of "game turns", at the end of the last one victory is checked. The campaing scenarios have been designed to be played casino by teams, also. The games can be played up to 6 players.